iris virga (
cureforsuffering) wrote2025-03-22 02:15 am
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CHARACTER SHEET: Priest
The shrine shifts around you again, and you're sitting in the wreckage of a ruined building—a place of worship, to be precise, or at least half of one, two of its outer walls collapsed and the ornate glass of its windows mostly shattered—with your head in your hands. It is still dark, and while the "stars" of flaming debris are no longer falling, the occasional screams and cries of panic in the distance have not relented.
Your clothes have changed: now they are the understated robes of a religious leader, though torn and stained around the hem. In your lap is a holy text, but it is only barely necessary to you, as you realize you have it memorized—as well as the the prayers and rituals it would take to channel your faith through the symbol you wear around your neck, or using the bits of relics and reagents that you carry in your bag. Not that any of that will be enough to save you. Is it enough to save anyone?
You're still yourself, it's just that now these other things are in your mind as well.
Also by your side is a handheld communicator, customized with an engraving of a sorrowing face on the back. It's got a slightly grainy video screen, a camera lens, plus a radio-style dial that'll let you tune into different frequencies—belonging to the last three people you might rely on in the time between now and dawn. A soldier, a scholar, and a wandering mendicant you all met back before the sky started falling…
Your clothes have changed: now they are the understated robes of a religious leader, though torn and stained around the hem. In your lap is a holy text, but it is only barely necessary to you, as you realize you have it memorized—as well as the the prayers and rituals it would take to channel your faith through the symbol you wear around your neck, or using the bits of relics and reagents that you carry in your bag. Not that any of that will be enough to save you. Is it enough to save anyone?
You're still yourself, it's just that now these other things are in your mind as well.
Also by your side is a handheld communicator, customized with an engraving of a sorrowing face on the back. It's got a slightly grainy video screen, a camera lens, plus a radio-style dial that'll let you tune into different frequencies—belonging to the last three people you might rely on in the time between now and dawn. A soldier, a scholar, and a wandering mendicant you all met back before the sky started falling…
[ Important note: Your communicator can reach each other character in the session individually; furthermore, any number of people can join the same frequency, allowing for group conversations. If a conversation is taking place and your character has not been invited to to join the frequency, they could still theoretically discover it and hop in, but short of that there is no such thing as eavesdropping—unless or until your character joins a thread, they have no way of knowing what was discussed between those characters. ]
SOLUTIONS
Reminder: While characters do not exactly know ICly that the marked methods won't work, they have at least a slight worry or suspicion that these methods are riskier or less reliable. It's not a strong enough suspicion to not bother trying them at all, but it could very well inform how they approach distributing them.
When you offer a solution to another character and they accept it: describe what happens with whatever cool description/justification you like, and then specify whether it succeeds or fails at resolving the problem.
GOLD
SILVER
BRONZE
COPPER
PROBLEMS
NOTE: It is not intended, much less anticipated, that you'll have ICly finished negotiating for aid when your second and third problems are revealed! That's fine and normal and expected; remember—this is a 4-hour game. The delayed reveals are to help with ~dramatic pacing~.
Devouring Swarm
Demons from Below
Hunger and Starvation
TWIST
Every role has a unique twist with a unique trigger condition. This has two parts: an intro, which covers the parts of the role's ~character development~ that are active from the start of the session; and the twist itself, plus its trigger condition (or trigger condition options).
The twist is hidden/spoilered by default, but it's up to your preferences as a player whether to peek: it'll probably be more exciting if you wait, but if you want to spoil yourself so that you can get into ~foreshadowing~ that's also a valid option.
Regardless, be sure to pay attention to what the trigger condition is! Some roles have special instructions that impact other roles—i.e. being prompted by them, or triggering their twist yourself.
Once the trigger condition is met, the character's role will force them to change in accordance with their role's twist. Think of it as a sort of temporary madness (though it won't necessarily be negative).
Fractured heart.